A project where we wanted to set a visual target for the future development of Entropia Universe in Unreal Engine. At this point in time, I worked as an environment artist at Mindark and worked on the rocks and cliffs in the scene.
Later in the project, my work became the foundation for a rock pipeline mixing procedural tools and traditional workflows.
Unreal Engine 5 had just been released so we were exploring Nanite, resulting in highly detailed models with a dense triangle count, and the level of detail presented us with new challenges when it came to UV mapping. Manipulating UV islands were often slow and cumbersome.
Link to the official video:
https://www.youtube.com/watch?v=OyEcADMiPbs&t=1s&ab_channel=EntropiaUniverseOfficialChannel